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Infinifactory too hard11/14/2022 ![]() Just look at Planetary Annihilation, Command and Conquer and Company of Heroes.Īlso I have never said Factorio wasn't unique. The little details don't matter since genres are by definition broad and the elements within vary. Especially since genres are defined by their core, and the core of Factorio is automation. Well you did admit it's not the first game based on automation, which is good enough in my book. That's what makes Factorio unique.īTW, weren't you planning on starting a flamewar? You've got it, mission accomplished! I haven't seen a game about creating logistic lines for producing actual useful items that you as a game character can use for different tasks. In Factorio many of these items have value of their own, you directly use them, build walls and turrets, weapons, vehicles and robots. You created it and that's all, go solve the next one. In those mentioned before games you just solve the task, you don't have anything to do with the final product. CoD is not much different from other FPSes. There was a bunch before and I don't argue that. Hmm, if you mean that Factorio didn't invent automation games you're right. Let's not argue about things we don't know anything about, shall we?Īnd last, but not least, Factorio is based on Industrial Craftĭrury wrote:Now you sound like the guys who instantly backpedal on the mention of games like Doom or Wolfenstein and say Call of Duty invented the modern shooter Now you sound like the guys who instantly backpedal on the mention of games like Doom or Wolfenstein and say Call of Duty invented the modern shooterĪlso I like how this and the other reply contain "I heard" "it appears" Therefore, Factorio is the first game of its kind. Actually finish the game by building the Silo and launching one Sattelite by Rocket. Build and utilize defensive structures to protect your base against attack.ģ. Automate the production of magic science potions so that you can climb the Tech Tree.Ģ. Infinifactory too hard free#SpaceChem appears to be based around a very tiny grid.Īlso, it's my impression that SpaceChem is based around small mission-based puzzles, unlike Factorio's "end goal"-based game play, which is all long-term, with games lasting for dozens of hours, and where you really only have to do 3 things, and are let free to figure out how:ġ. I repeat, setting up a complex automated factory. The first game about setting up a very complex automated factory Rkfg wrote:Also, Factorio does not fill the niche. It's not enough to just produce something, it's how you produce it thousands of times. Of course, it has similarities with SpaceChem but Zachtronics games are all about visual parallel programming while Factorio is about scaling and optimizing the production lines. Factorio doesn't enforce anything, it gives you tools and then you're on your own. You may as well optimize your solutions in Infinifactory but you're still restricted by the map size and you still have to complete levels to progress. You're not required to obey any rules, you may almost always make everything by hand (except things that are made in factories and liquids) but it just takes too much time so you start optimizing and automating things. It's a factory optimization game with one clear final goal and a completely unrestricted solution space. That was already mentioned before, Factorio isn't a puzzle game like SpaceChem, Infinifactory, Big Pharma (I heard this one is pretty random, you mix some resources and get something else and you don't know what you'd get in advance) etc. I'm very sorry to announce I plan on having a FLAMEWAR here, because right here you just sound to me like the guys who claim that Call of Duty invented first person shooter. ![]()
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